![]() ![]() But in a 2 player game, where there is naturally going to be a lot less trading going on and resources are not quite as competitive, we found that this kept the game to a reasonable length while giving plenty of value to both settlement/city building and development cards. ![]() Now that's not that many ways to win compared to normal Catan, where settlements are worth points. 2 cities, but both the longest road and largest army and also at least 2 VP cards.3 cities + 1 of either the longest road or largest army with at least 2 VP development cards.3 cities + BOTH longest road and largest army.All 4 cities + longest road OR largest army.This creates a game for which to win you must get a combination of either: You play to 10 points as per usual, but settlements are not worth any points (cities are worth 2 as per usual).You remove 1 settlement and 2 roads from each player's stack (giving them a total of 13 roads and 4 settlements each to work with).We have found that 2 player games are best with the following alterations: We don't place a third civilisation on the map during setup as we found it to not really help the game in any way. ![]() My partner and I often play two player base Catan, mostly following the standard rules. ![]()
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